Community Arcade

Let there be Community Arcades!


We had a very productive meeting today. Around the table were Jessie, Michael, Kalervo, Valérie, Scott, Fabio and your humble servant (some people had to run in or out, but most were around for the duration). Hope I didn’t forget anyone!

Of the many things we discussed, I wanted to flag that we are “rebranding” the initiative as “Community Arcade” rather than Indie Games for Libraries. The goal is to make it more meaningful for non-librarians (ahem) and open up the boundaries of our action. Of note, Jessie is working on “discoverabilitty” of games and it dovetails nicely on the metadata work Michael and Valérie are involved with (more on that in a second). Scott is looking at games in community centers, also close to libraries but not quite the same. So, the focus is not only on libraries, but settings where games are contextualized beyond the consumer… other institutions (like museums, archives) or groups (the idea of sharing). I have to admit that libraries are a strong focal point still, but I’m happy to broaden it up a bit. I also love the concept of the “commons” as a non/post-proprietary field of research (yeah, like “creative commons” but with an institutional twist). Tip of the hat to Prem for this very interesting tweak.

Now, Michael and Valérie reported on their research around metadata standards for describing games & preservation. They are compiling an annotated bibliography of papers on this thread and will look into migrating it to Zotero (if you don’t know what that is, that means you are creating your bibliographies manually… Zotero is a citation managent tool and used correctly, it can really accelerate the citation process – let me know if you want some training on this!)

I reported on some news: I am co-applicant on a successful SSHRC partnership grant! The project entails looking at digital book publishing in Québec with threads about interactivity and thinking at the “edges” or “boundaries” digital objects including installations or experiences. As you would suspect, I’ll be picking up a lot of the copyright and law-of-the-book research (yeah, that’s a thing), which intersects directly with digital games and our work with libraries and other institutions/contexts. I’m speaking next week at a conference on school (K-12) digital book publishing and will be at the kickoff meeting of the partnership grant the following week. More on this soon…

Another thread involves contacting devs at indie studios and librarians to talk about needs, prospects, possibilities… The group will start compiling the names of people we want to contact but first, I have to submit ethics approval forms . I’ll be sharing the ones we had worked on during the 2015 Knight Foundation project (remember Alice, that video game console we created then?) to expedite the process. 

We also started to dig around “getting games in libraries” – specific next steps & action items. There was sone discussion of a process to select games, describe them and similar threads. Of course, this implies talking to devs and librarians so we need ethics approval should we want to write about all of this (and we do). So, next meeting we will work on the “indie pitch” – essentially, the 2-3 page document we would use to explain the project once the ethics-approved protocol is completed. We would want a selection that is diverse, local and interesting, amongst other dimensions. But right now, we are aware that we’ll probably focus on studios which are “close” to TAG… Tip of the hat to Kalervo for suggesting this.

Another salient thread is training of librarians and school teachers. They have different needs but this is seen as a meaningful activity to further our goal of launching & curating Community Arcades.

So, our next meeting is Tuesday May 21st 4-6pm at TAG. We’ll probably go share a beverage afterwards on a yet-to-be-determined location.

Community Arcade

Indie games in libraries: preservation and acces

On the black board this week, I prepared a conceptual “stack” of socio-econo-legal issues
  1. Long term preservation (legal deposit, national bibliographies, literary archives and fonds management)
  2. Research and scholarship (academic labs, academic library acquisitions, interlibrary loans, copyright exceptions)
  3. Certify & contextualize (publishing, bookstores, fan culture)
  4. Access (public libraries & schools)s

We discussed a few points from this list…

Long term preservation

I’ve asked around (informally) about digital preservation initiatives in libraries & archives. All of my contacts indicated the same information: everyone is trying to “feed” existing initiatives rather than hosting/launching new ones. Most cited initiatives to preserve software (e.g.: digital games) include UNESCO’s https://www.softwareheritage.org as well as the Internet Archive’s https://archive.org/details/softwarelibrary. Valérie and Michael are digging into this thread.

Research & scholarship

We talked about the idea of a games anthology. The main question centered on the process by which we would “pick” games to be included in the listing. One of the goals of this anthology would be to promote (or kick start or support) the long-term preservation of games (e.g. a studio would have to deposit their games in a software archive to be considered for the anthology). This fits well with the work done in an academic research lab (e.g.: TAG) and identifying “important” games is a key element of certification and contextualization.

Certify and contextualize

We discussed the idea of donations as in-kind support of the research and scholarship in games. A “crazy idea” would be to offer indie studios a “ticked to eternity” : by “gifting” their games for long term preservation and offering flexible licensing terms to allow for research and scholarship, we would then consider them for inclusion in a publishing/access model funded by library subscriptions. This is a very complex idea essentially summarizing the “institutional structure” around other, more “mature” cultural copyrighted works, are handled in our society.  Prem is really interested in this area.

Access

There was a lot of talk around the training/education/pedagogical needs of librarians and other professionals. In fact, Scott and Valérie are interested in this, and are working on a way to establish a relationship with professionals in how they express their learning needs about games. Prem flagged that he would focus on the relationship with a narrower set of settings, more in the pilot project scenario. This final thread makes me think that we should perhaps broaden our scope to look beyond libraries as there are similarly unmet needs in the school (K-12) setting.

Blended Learning Videos

How to get closed captions on YouTube

Closed captions or transcribed video is a great idea for your YouTube videos. It allows watchers to follow along is a loud environment (like public transport) as well as offering the hearing impaired an opportunity to partake. Of course, learners of a new language can also use the transcription service to read the words as people speak.

Here are some simple steps to follow to add captions to any YouTube video. Take this example:

To add closed captions, follow these steps:

  1. Click on the settings tool on the YouTube video interface (looks like a gearwheel) ** within ** the video pane
  2. Select subtitles: automatic
  3. Let Google’s AI do all of the heavy linguistic lifting.

The image below shows you hot to do this. Notice that my computer is configured in French, but that doesn’t matter, you get the idea:

Then, you can copy-paste the transcript by using the interface. Here’s how:

  1. Click on the “more options” icon – the three grey dots next to the “save” option ** below ** the video
  2. Select “open transcription pane”
  3. Read along !

Comments or questions are welcome !

Olivier Charbonneau

Olivier Charbonneau is an associate Librarian at Concordia University, Olivier Charbonneau is primarily interested in copyright issues as well as questions of open access and Web 2.0. He is a doctoral student at the Faculté de droit, Université de Montréal. He has over 15 years of professional involvement in library and cultural communities. He holds two masters degrees from Université de Montréal, one in information sciences and another in law, as well as an undergraduate degree in commerce from McGill University.

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