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Blended Learning Information Technology Presentation Software

Preferences toward screencasting

Here is an the abstract of an interesting article looking at student prefeferences between lecture capture versus screencasting published in the International Journal of E-Learning and Distance Education: Students’ Preferences for Types of Video Lectures: Lecture Capture vs. Screencasting RecordingsAlaa Sadik Abstract The use of online videos as a supplement to traditional lectures or as […] Lire la suite

Gamification Research

Indie Games Licensing for Libraries Presentation

Aussi en français: http://www.culturelibre.ca/tag/knight/ Follow the evolution of this project here: http://outfind.ca/tag/knight/ Here is the presentation I will be delivering to the Knight Foundation about the Indie Games Licensing for Libraries project. This slide explains the main idea behind the project, namely connecting indie developers with libraries through a series of copyright contracts, also called […] Lire la suite

Gamification Information Technology Outfind.ca

Meet Alice, the first digital gaming kit for libraries

Aussi en français: http://www.culturelibre.ca/tag/knight/ Follow the evolution of this project here: http://outfind.ca/tag/knight/ Above is a picture of our prototype, codename Alice for a few reasons: it is our “alpha” or A prototype; Alice, in encryption circles, tries to talk to Bob; and it is a “clin-d’oeil” to Lisa, Apple’s first computer with a graphical interface […] Lire la suite

Gamification

What about games in academic libraries?

Reading up on the subject of games in academic institutions Scholarly articles & papers (slightly disorganized) Tappeiner, Elizabeth & Catherine Lyons, (2008) “Selection criteria for academic video game collections“, Collection Building, Vol. 27 Iss: 3, pp.121 – 125 Kane, Danielle, Soehner, Catherine and Wei, Wei. “Building a collection of video games in support of a […] Lire la suite