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Gamification

What about games in academic libraries?

Reading up on the subject of games in academic institutions Scholarly articles & papers (slightly disorganized) Tappeiner, Elizabeth & Catherine Lyons, (2008) “Selection criteria for academic video game collections“, Collection Building, Vol. 27 Iss: 3, pp.121 – 125 Kane, Danielle, Soehner, Catherine and Wei, Wei. “Building a collection of video games in support of a […] Lire la suite

Assessment Inspiration

DIY User feedback kit for the Indie games licensing for libraries project

Aussi en français: http://www.culturelibre.ca/tag/knight/ Follow the evolution of this project here: http://outfind.ca/tag/knight/ Last year’s Arcade 11 brought an interesting mix of librarians, indie games developers as well as games scholars. Through conversations and exchanges of views, it quickly emerged that libraries required alternative models to make independent games available through their digital collections. Purchasing born-digital […] Lire la suite

Gamification Information Technology Librarianship

Indie Games Licensing: first progress report

Aussi en français: http://www.culturelibre.ca/tag/knight/ Follow the evolution of this project here: http://outfind.ca/tag/knight/ I am very pleased to announce that our project, called Indie Games Licensing, was awarded a Prototype Grant as per the most recent Knight News Challenge. I am absolutely thrilled and thankful towards the Knight Foundation and all my partners for this incredible […] Lire la suite

Gamification

Syllabus Journal on games

The latest issue of the peer-reviewed Syllabus Journal just came out, with a special issue on teaching with videogames: We are pleased to announce the publication of a new special issue of Syllabus Journal (4.1) on “Teaching with and about Video Games.” Syllabus Journal is a peer reviewed venue through which academics can publish syllabi, […] Lire la suite