Knight
Community Arcade initiative meetup
The Community Arcade team met yesterday, with valiant efforts from many members to show up despite illness, deadlines and other imponderable events. In the end, Scott and I shared a fascinating conversation about the partnership grant I am a member of as well as the broader topic commercialisation of ideas in the humanities and social sciences […] Lire la suite
Let there be Community Arcades!
We had a very productive meeting today. Around the table were Jessie, Michael, Kalervo, Valérie, Scott, Fabio and your humble servant (some people had to run in or out, but most were around for the duration). Hope I didn’t forget anyone! Of the many things we discussed, I wanted to flag that we are “rebranding” the […] Lire la suite
Indie games in libraries: preservation and acces
Long term preservation (legal deposit, national bibliographies, literary archives and fonds management) Research and scholarship (academic labs, academic library acquisitions, interlibrary loans, copyright exceptions) Certify & contextualize (publishing, bookstores, fan culture) Access (public libraries & schools)s We discussed a few points from this list… Long term preservation I’ve asked around (informally) about digital preservation initiatives in libraries & […] Lire la suite
Thoughts on the April 2nd meeting
I wanted to provide an account of our meetup yesterday concerning the indie games in libraries initiative. Thanks to tagsters Kalervo and Michael as well as Valérie Rioux, whom is new to TAG (she is an innovation & games librarian expert) for your insight, ideas and interest in the indie games in libraries initiative! We started the meeting by exploring some ideas […] Lire la suite
Rebooting the licensing games for libraries initiative
Following the Microtalk I gave last Wednesday at TAG, I wanted to thank everyone for their interest and comments. As I reported, I learned the day before the Microtalks that we did not secure funding to relaunch the licensing project through the Story Bikes idea. Arguably, I was really interested in looking at the legal issues of that project… which bring […] Lire la suite
Support our project to get indie digital games in libraries
Suivez l’évolution de ce projet: http://www.culturelibre.ca/tag/knight/ Follow the evolution of this project here: http://outfind.ca/tag/knight/ I am really excited to share with you Concordia’s own Technoculture Art and Games’ (TAG) submission for the Knight Foundation’s News Challenge, here is the link: https://www.newschallenge.org/challenge/how-might-libraries-serve-21st-century-information-needs/submissions/play-at-your-leisure The goal is to get digital games from small (aka indie) studios into libraries. […] Lire la suite
Project report to the Knight Foundation: Indie games for libraries
Aussi en français: http://www.culturelibre.ca/tag/knight/ Follow the evolution of this project here: http://outfind.ca/tag/knight/ I am very happy to report that the project report for the indie games licensing project is now available on the Technoculture Art & Games research center’s blog. Lire la suite
Indie Games Licensing for Libraries Presentation
Aussi en français: http://www.culturelibre.ca/tag/knight/ Follow the evolution of this project here: http://outfind.ca/tag/knight/ Here is the presentation I will be delivering to the Knight Foundation about the Indie Games Licensing for Libraries project. This slide explains the main idea behind the project, namely connecting indie developers with libraries through a series of copyright contracts, also called […] Lire la suite
Meet Alice, the first digital gaming kit for libraries
Aussi en français: http://www.culturelibre.ca/tag/knight/ Follow the evolution of this project here: http://outfind.ca/tag/knight/ Above is a picture of our prototype, codename Alice for a few reasons: it is our “alpha” or A prototype; Alice, in encryption circles, tries to talk to Bob; and it is a “clin-d’oeil” to Lisa, Apple’s first computer with a graphical interface […] Lire la suite
Legacy Video Game Collection Simulator
I’ve been toying with documenting a burgeoning video/digital game collection for my institution. I took a stab at establishing some costs and space considerations for various assumptions. For example, average cost and sizes for consoles, controllers and games from years past… I’ve tried to capture some of the metrics and data I’ve gathered in this […] Lire la suite