What about games in academic libraries?
Reading up on the subject of games in academic institutions
Scholarly articles & papers (slightly disorganized)
- Tappeiner, Elizabeth & Catherine Lyons, (2008) “Selection criteria for academic video game collections“, Collection Building, Vol. 27 Iss: 3, pp.121 – 125
- Kane, Danielle, Soehner, Catherine and Wei, Wei. “Building a collection of video games in support of a newly created degree program at the University of California, Santa Cruz” Science & Technology Libraries. Vol. 27 (4) 2007: 77-86
- Laskowski, Mary and Ward, David. “Perspectives on building next generation video game collections in academic libraries”. Journal of Academic Librarianship. Vol. 35 (3) May 2009: 267-273.
- Nicholson, Scott, 2013, “Playing in the Past: A History of Games, Toys and Puzzles in North American Libraries”, Library Quarterly 83(4), 341-361, available from: http://scottnicholson.com/pubs/playinginthepast.pdf
- (looks like a paper) New Directions for Academic Video Game Collections: Strategies for Acquiring, Supporting, and Managing Online Materials by Diane Robson and Patrick Durkee, University of North Texas
- Christopher M. Thomas, Jerremie Clyde, Game as Book: Selecting Video Games for Academic Libraries based on Discipline Specific Knowledge, The Journal of Academic Librarianship, Volume 39, Issue 6, November 2013, Pages 522-527, ISSN 0099-1333, http://0-dx.doi.org.mercury.concordia.ca/10.1016/j.acalib.2013.07.002.
Keywords: Video games; Collections; History; Academic libraries
- A Unified Approach to Preserving Cultural Software Objects and their Development Histories, Kaltman, Eric, UC Santa Cruz; Wardrip-Fruin, Noah, UC Santa Cruz; Lowood, Henry, Stanford; Caldwell, Christy, UC Santa Cruz
News, blog posts & other documents (by date)
- Carleton University Library: see a poster by Emma Cross & Robert Smith
- “Metal Jesus” presents his collection of over 5000 games and 45 consoles
- Playing loud in quiet spaces, Kill Screen, March 31st 2015
- Gaming reaches into far corners of academic world as U of C builds huge collection, Chris Nelson, For The Calgary Herald, Published on: March 16, 2015
- Virginia Commonwealth U Libraries launches collection of critically acclaimed video games By Brian McNeill University Public Affairs, Thursday, Nov. 6, 2014
- Taking Games in Libraries Seriously Posted on July 24, 2014 by Andy Burkhardt: Covers collecting (funding, buy-in, access, space, scope) as well as instruction issues.
- More than Mario Kart: games and game-based learning at Carleton University Library (AccessOLA, 2013)
- Videogame collection supports scholarly study Posted on May 25, 2012 by Patrick Jagoda, Assistant Professor, Department of English, University of Chicago
- New video game library (U Calgary, September 23, 2010)
- Got Game? Check Out What the Stanford Libraries Have, by Henry Lowood, April 12, 2006
Library Research guides
- Stanford Libraries Videogame Collection, Green Library Media Room
- Computer & Video Game Archive (University Michigan)
- Video Games at UCSC
- games and gaming collection and a gaming area at University of North Texas
- Gaming Initiative at the University of Illinois at Urbana-Champaign’s Library
- Games studies collection, Stonybrook
- Video games at Georgia State University
- Ludicité, a blog about games in Québec libraries (closed in March 2013)
- Ludiciné & Ludov at Université de Montréal
Projects and initiatives (hat tip to Christy Caldwell)
- GAMECIP: Game metadata and citation standards funded by IMLS
- bwFLA — Emulation as a Service project from Freiburg U in Germany
- OLIVE: archiving legacy executable files
- The firstname.lastname@example.org mailing list for academic librarians
- Professor’s Miltenoff http://blog.stcloudstate.edu/gamebasedlearning/
Ce contenu a été mis à jour le 2015-04-15 à 3:20 pm.