Librarianship

Guidelines - recommendations Information literacy Publishing

Articles for business & academic insight

This post contains the lecture notes I will be using in an honors level undergraduate class. Remember, the library offers a Business Research Portal.

1. Is there information on the Internet?

  • Lecture; 10 minutes
  • Synthesis: Information (or more precisely: facts, opinions and data) is contained in documents. Documents may be posted on the Internet or published in electronic or print venues accessible through subscriptions or other forms of payment. A successful search for information implies thinking about (1) the motivations of those creating documents (e.g.: the goal) and their (2) expectations about posting on the internet or publishing in paid-for venues (e.g.: the source).

2. Compare articles

  • Activity; 10 minutes; Compare articles from various sources: blog, magazine, trade journal, Wikipedia, subject encyclopedia and scholarly journal

Paper copies: magazines and scholarly journals

Wikipedia (Entry for International business) vs. International Encyclopedia of the Social & Behavioral Sciences (entry for International Business)

Blog (The benefits of online gambling) vs. Research Article (Video Lottery is the Most Harmful Form of Gambling in Canada)

  • Focus: distinction between free or invisible (library) web
  • Synthesis: all articles are not created for the same audiences. Academic or peer-reviewed articles are the standard way to publish research results. University students are groomed to craft academic articles through writing papers as part of the requirements for their classes

3. Academic articles: structure and editorial process of scholarly communication

  • Lecture; 10 minutes
  • Synthesis: Structure & Editorial process of scholarly communication.
  • Structure of an academic article: research questions; conceptual framework; hypothesis/objectives and method; data & analysis; conclusion (very similar to an academic paper)
  • Process: peer review

4. Tools & strategies

  • Activity: 20 minutes
  • Transforming concepts to keywords for database searching
  • Compare Google Scholar and a library article database
  • Working from a known item – read the bibliography and explore related articles. Locate the article in a database and obtain keywords
  • Data sources on the Internet – be mindful of secrets

5. Outputs

Annotated bibliography: 5 minutes

Academic paper: 5 minutes

Using MS Word(tm) with style

Citing business databases in APA format

Automated citation system: RefWorks or Zotero

6. Questions and discussion

 

From the Library

This is a list of existing pages or resources on the library website about articles.

Business Research Portal: list of Articles databases

Library Research Skills Tutorial: Finding articles

Finding

Articles

Peer-reviewed articles

How to identify scholarly, academic or peer-reviewed articles (pptx, 2.6 mb)

Evaluating

How to evaluate research materials and resources

Articles

Websites

Writing

Annotated bibliography

Literature review

Research paper

Writing assistance

Citing

Automated citation system: RefWorks or Zotero

How to cite: APA style

Export/import instructions for databases

Help

Ask-A-Librarian (Email, Chat, In person, phone)

Contact a business librarian (including Olivier) via lib-business@concordia.ca

Information Technology Social media

Collaborate on the fly with Padlet

A colleague of mine used a tool call Padlet in a classroom setting during a presentation to foster open collaboration with attendees. Padlet is a collaborative website which allows posting small tidbits of information in a series of “wall-like” pages. A bit like a community board filles with sticky notes of links, videos and the like.

If you fiddle with the access settings of a padlet site, you can create a semi-open collaborative activity with a class.

Here is a quick tutorial I found on Youtube:

In fact, this tool reminds me of this interesting list of iPad apps presented at this training event in my university:

Free apps:
Pic Collage
Tellagami
Padlet
ThingLink
Canva
Adobe Capture
Adobe Draw
Adobe Spark
Skitch
Microsoft PowerPoint
Sync (optional)

Paid Apps (optional)
Explain Everything
Greenscreen by DoInk

This list is an interesting starting point to explore new tools that can engage learners in a new way.

Copyright Gamification Librarianship

Support our project to get indie digital games in libraries

Suivez l’évolution de ce projet: http://www.culturelibre.ca/tag/knight/
Follow the evolution of this project here: http://outfind.ca/tag/knight/

I am really excited to share with you Concordia’s own Technoculture Art and Games’ (TAG) submission for the Knight Foundation’s News Challenge, here is the link:
https://www.newschallenge.org/challenge/how-might-libraries-serve-21st-century-information-needs/submissions/play-at-your-leisure
The goal is to get digital games from small (aka indie) studios into libraries. The benevolent Knight Foundation’s News Challenge is an open call for projects to fund innovative ideas and this current iteration focusses on Libraries.

The Knight Foundation has already granted us “prototype” funding last year to create our alpha prototype, codenamed Alice (family pictures on the proposal page). Now, we want to develop and test our library videogame system with partner libraries (Brooklyn NY, San José CA, Civilla in Detroit and with the Indigenous Futures communities in the North) over the next few years. The Knight Foundation focusses on the USA and rest assured that we will be seeking support to deploy our system in Canada and elsewhere!

Because the News Challenge uses an “open” community based evaluation process (in addition to a formal review), you can help in some very simple ways:

1. Please click on the link to get the page view count up.
2. Register an account on the system to either “heart” the proposal or leave a comment. Some useful comments could be “I would love for my local public library to have indie/digital games” or, if you are a game maker, “I would love for libraries to add my game to their collection” (or some variation thereof). Of course, please feel free to add your own comment!
3. Forward this email to anyone who believes that libraries should have Game Clubs and Indie Games.

The Comment phase of the granting cycle closes in about 2 week.

On a more personal note, my ambition is to strengthen libraries everywhere by devising an open social computing platform so that everyone can play and make games. This will also help libraries acquire and preserve digital content through open markets (fixing some pesky collective action & copyright & technological issues). I am blessed with a myriad of colleagues at Concordia who also share this vision and are willing to embark on this quest!

Thanking you in advance for your support of our project,
Olivier

Business plans Information literacy

Quick & dirty outline of an intro to business research

Here is a draft outline I just created for a professor teaching an entrepreneurship class for Fine Arts students. Caveat being that these students are not business majors, so we have to spend more time explaining why each resource is useful and how to incorporate these sources in their assignments. Also, the bit about copyright is because they are Fine Arts students and the professor wanted me to cover this as well.
–> Please make sure students bring their devices or borrow laptops from the circulation desk to LB-322 <–
->Total duration: 150 minutes, which leaves room for a 15 minute break <-
1. Basic business & industry information
(20 min)
– Browse NAICS codes related to Fine Arts, enable students to discover their codes by engaging them to state their line of business
– Show the IBIS World system and present a sample report (uses NAICS codes)
– Show the SME Benchmarking system and a sample report (uses NAICS codes)
ACTIVITY: have students retrieve the IBIS World & SME Benchmarking reports. Troubleshoot NAICS codes & interface issues.
(15 minutes)
2. Basic market information
(15 minutes)
– Passport GMID
– PMB
ACTIVITY: Can you identify one trend or statistic that can impact your project from either source?
(10 minutes)
3. Stats Can
(15 minutes)
– Census: know your neighbours!
– CANSIM: Household spending & more
– Mention SimplyMap but do not show it
ACTIVITY: What is the average household spending for your product? How do you define your market (geography, demographics, etc.)?
(10 minutes)
4. Articles (trends, major players…)
(20 minutes)
– ProQuest
– Business Source Complete
ACTIVITY: Locate one article (news, trade or academic) which relates to your project.
(15 minutes)
5. Copyright
(10 minutes)
– What does copyright mean for you?
– Using copyrighted content as part of your work
ACTIVITY: Read the terms of use of Facebook with the class. Engage in conversation with them about what this means. Focus on when they post their own content on FB & when they post content from others (without their consent). Orient the conversation to the distinction between professional work versus academic or personal projects (ethics, values, rules).
(20 minutes)
Blended Learning Information Technology Presentation Software

Preferences toward screencasting

Here is an the abstract of an interesting article looking at student prefeferences between lecture capture versus screencasting published in the International Journal of E-Learning and Distance Education:

Students’ Preferences for Types of Video Lectures: Lecture Capture vs. Screencasting RecordingsAlaa Sadik
Abstract
The use of online videos as a supplement to traditional lectures or as a way to reach students at remote sites has become increasingly popular in higher education. Faculty and university technology centers have focused on approaches to recording and distributing online video lectures over the last ten years. Regardless of learning outcomes, the purpose of this study was to investigate students’ preferences for lecture capture and screencasting recordings as a supplement to classroom lectures. A questionnaire about video lecture format preferences was used to collect data about students’ preferences in two courses over a three-year period. The overall findings indicated that the majority of students rated screencasting recordings as better than lecture capture recordings in many aspects of video quality and usefulness. Factors affecting students’ preferences for screencasting and the implications of this preference have been reported.

Gamification Information Technology Outfind.ca

Meet Alice, the first digital gaming kit for libraries

Aussi en français: http://www.culturelibre.ca/tag/knight/
Follow the evolution of this project here: http://outfind.ca/tag/knight/

Alice is the codename for the first prototype digital gaming kit for libraries

Alice is the codename for the first prototype digital gaming kit for libraries

Above is a picture of our prototype, codename Alice for a few reasons:

  1. it is our “alpha” or A prototype;
  2. Alice, in encryption circles, tries to talk to Bob; and
  3. it is a “clin-d’oeil” to Lisa, Apple’s first computer with a graphical interface and my favorite character on the Simpsons

Many many thanks to the Knight Foundation for their wonderful support !!

My team of engineers are working hard on building a functioning prototype. We have selected a “stripped down” Linux distribution running Kodi as a platform. We picked some generic controllers, a hard plastic case and a mini-computers running on solid state memory (the Gygabyte Brix in fact).

They will hopefully deliver a first version of the device by late June. We will also deliver all our code via the usual open source venues (not sure which actually, but my team is keen on contributing their work back to the community quickly).

Afterwards, my team and I hope to visit with 2 public library systems: Montreal and Austin public libraries. We aim to discuss this project with library employees (administrators, professionals and staff), game developers and patrons. I have ethnographers working on our research instruments.

So, my team is busy with the work our grant has funded and we should have some tangible results in a month or so.

Please let me know if you have questions, ideas or comments, I am most interested in them! My email is: o.NOSPAMcharbonneau@concordia.ca (note to humans: please remove all capital letters from my email address to reach me).

Gamification Librarianship

Legacy Video Game Collection Simulator

I’ve been toying with documenting a burgeoning video/digital game collection for my institution. I took a stab at establishing some costs and space considerations for various assumptions. For example, average cost and sizes for consoles, controllers and games from years past… I’ve tried to capture some of the metrics and data I’ve gathered in this spreadsheet: Legacy Video Game Collection Simulator.

For the record, a legacy game collection implies physical objects embedded with digital media which are no longer commercially available.

(Special thanks to Darren Wershler, professor at Concordia University in Montréal, for his assistance in this project.

With it, you can modify the cost & size assumptions and generate model collections. Of course, it does not specify which exact consoles you would acquire for your collection, but it allows to generate some models one would plan budget or space requirements.

Please let me know if you have comments or questions!