Universities

Bibliographies Research

Readings on issues facing university research in Canada

Here is a bibliography on the topic of research in Canadian universities. In no particular order, I’ve tried to incorporate some sub-themes, namely graduate students; research support; international; innovation. I’ve grouped results based on the type of source, such as trade associations, government reports and academic articles.

 

Trade Associations​ & Think Tanks

(Criteria: reports in English from the last 5 years issued by Canadian organisations. Method: Google with a focus on PDF files and keywords such as research, innovation, university)

Government

(Using Google and Publications Canada’s search engine. Because universities are governed by provinces in Canada, I also looked to Québec. I included here reports provided by Concordia University, my employer, to government agencies. OECD also had some interesting reports, but not UNESCO.)

Academic articles

(Using Concordia University Library‘s Discovery layer, I searched for canad* AND universit* AND (research* or innovat*) and filtered for peer-reviewed articles from the last 5 years. I reviewed the first 50 hits and selected articles based on perceived relevance.)

Books and ebooks

(Using CLUES, the library catalogue, for books with a Canadian focus from the last 5 years).

  • Brownlee, Jamie,author. Academia, Inc : How Corporatization is Transforming Canadian Universities. Black Point, Nova Scotia: Fernwood Publishing. Retrieved from: http://clues.concordia.ca/record=b3271762
  • (ebook) Lacroix, Robert, Louis Maheu, and Paul Klassen translator, eds. Leading Research Universities : Autonomous Institutions in a Competitive Academic World. Montreal Quebec ;aKingston Ontario; Ottawa, Ontario: McGill-Queen’s University Press; Canadian Electronic Library. Retrieved from: http://clues.concordia.ca/record=b3231050
    • (ebook, original edition) Lacroix, Robert, and Louis Maheu, Les Grandes universités De Recherche : Institutions Autonomes Dans Un Environnement Concurrentiel. Montréal, Québec: Les Presses de l’Université de Montréal. Retrieved from: http://clues.concordia.ca/record=b3293016
Information Technology Social media

Collaborate on the fly with Padlet

A colleague of mine used a tool call Padlet in a classroom setting during a presentation to foster open collaboration with attendees. Padlet is a collaborative website which allows posting small tidbits of information in a series of “wall-like” pages. A bit like a community board filles with sticky notes of links, videos and the like.

If you fiddle with the access settings of a padlet site, you can create a semi-open collaborative activity with a class.

Here is a quick tutorial I found on Youtube:

In fact, this tool reminds me of this interesting list of iPad apps presented at this training event in my university:

Free apps:
Pic Collage
Tellagami
Padlet
ThingLink
Canva
Adobe Capture
Adobe Draw
Adobe Spark
Skitch
Microsoft PowerPoint
Sync (optional)

Paid Apps (optional)
Explain Everything
Greenscreen by DoInk

This list is an interesting starting point to explore new tools that can engage learners in a new way.

Copyright Gamification Librarianship

Support our project to get indie digital games in libraries

Suivez l’évolution de ce projet: http://www.culturelibre.ca/tag/knight/
Follow the evolution of this project here: http://outfind.ca/tag/knight/

I am really excited to share with you Concordia’s own Technoculture Art and Games’ (TAG) submission for the Knight Foundation’s News Challenge, here is the link:
https://www.newschallenge.org/challenge/how-might-libraries-serve-21st-century-information-needs/submissions/play-at-your-leisure
The goal is to get digital games from small (aka indie) studios into libraries. The benevolent Knight Foundation’s News Challenge is an open call for projects to fund innovative ideas and this current iteration focusses on Libraries.

The Knight Foundation has already granted us “prototype” funding last year to create our alpha prototype, codenamed Alice (family pictures on the proposal page). Now, we want to develop and test our library videogame system with partner libraries (Brooklyn NY, San José CA, Civilla in Detroit and with the Indigenous Futures communities in the North) over the next few years. The Knight Foundation focusses on the USA and rest assured that we will be seeking support to deploy our system in Canada and elsewhere!

Because the News Challenge uses an “open” community based evaluation process (in addition to a formal review), you can help in some very simple ways:

1. Please click on the link to get the page view count up.
2. Register an account on the system to either “heart” the proposal or leave a comment. Some useful comments could be “I would love for my local public library to have indie/digital games” or, if you are a game maker, “I would love for libraries to add my game to their collection” (or some variation thereof). Of course, please feel free to add your own comment!
3. Forward this email to anyone who believes that libraries should have Game Clubs and Indie Games.

The Comment phase of the granting cycle closes in about 2 week.

On a more personal note, my ambition is to strengthen libraries everywhere by devising an open social computing platform so that everyone can play and make games. This will also help libraries acquire and preserve digital content through open markets (fixing some pesky collective action & copyright & technological issues). I am blessed with a myriad of colleagues at Concordia who also share this vision and are willing to embark on this quest!

Thanking you in advance for your support of our project,
Olivier

Blended Learning Information Technology Presentation Software

Preferences toward screencasting

Here is an the abstract of an interesting article looking at student prefeferences between lecture capture versus screencasting published in the International Journal of E-Learning and Distance Education:

Students’ Preferences for Types of Video Lectures: Lecture Capture vs. Screencasting RecordingsAlaa Sadik
Abstract
The use of online videos as a supplement to traditional lectures or as a way to reach students at remote sites has become increasingly popular in higher education. Faculty and university technology centers have focused on approaches to recording and distributing online video lectures over the last ten years. Regardless of learning outcomes, the purpose of this study was to investigate students’ preferences for lecture capture and screencasting recordings as a supplement to classroom lectures. A questionnaire about video lecture format preferences was used to collect data about students’ preferences in two courses over a three-year period. The overall findings indicated that the majority of students rated screencasting recordings as better than lecture capture recordings in many aspects of video quality and usefulness. Factors affecting students’ preferences for screencasting and the implications of this preference have been reported.

Gamification Research

Indie Games Licensing for Libraries Presentation

Aussi en français: http://www.culturelibre.ca/tag/knight/

Follow the evolution of this project here: http://outfind.ca/tag/knight/

Panel_07
Here is the presentation I will be delivering to the Knight Foundation about the Indie Games Licensing for Libraries project.

This slide explains the main idea behind the project, namely connecting indie developers with libraries through a series of copyright contracts, also called licenses:
ecosystem

Blended Learning Open education

Cheap and cheerful instructional videos

I have been trying out and testing different models to create instructional tutorials for the past few years. I provided an account of my last iteration in a post on this blog, called “Anatomy of a YouTube Tutorial” and “My gear to record a session“. I think I may have figured out a better way to do this, essentially optimizing the production cycle of the videos.

The gist of my most recent idea is still to use QuickTime on my Mac, an ancient MacBook Pro, but with a twist. Remember that QuickTime allows you to record the screen as well as make a video directly from your Mac using the on board camera and mic (I bought a self standing USB mic because the on broad mic sucks).

In that sense, I launch QuickTime and select File > New video. A window opens where I see myself in front of my Mac. I place this window in the corner of my screen and position my browser on the left and I fill the gap on the top right corner with a text file where I can place information (such as the outline of the talk).

The idea is to then launch File > New Screen Recording and the screen recording catches the “mirror image” of the video on the corner of my screen (I never actually record the video of my face, I just use the image of it in the corner).

Here is what the screen looks like:
3screenvideo

The point here is that I can generate one simple video file with 3 screens on it: a browser (or any other document), a text file (or any other filler information (actually, this could be a PPT, a script or anything really) and my face.

The only issue is that the table I use is not super stable and my laptop screen tends to wobble if I am not delicate in typing or putting my hands on the table. But this seems like a way to generate tutorials with minimal editing required..

Gamification Information Technology Outfind.ca

Meet Alice, the first digital gaming kit for libraries

Aussi en français: http://www.culturelibre.ca/tag/knight/
Follow the evolution of this project here: http://outfind.ca/tag/knight/

Alice is the codename for the first prototype digital gaming kit for libraries

Alice is the codename for the first prototype digital gaming kit for libraries

Above is a picture of our prototype, codename Alice for a few reasons:

  1. it is our “alpha” or A prototype;
  2. Alice, in encryption circles, tries to talk to Bob; and
  3. it is a “clin-d’oeil” to Lisa, Apple’s first computer with a graphical interface and my favorite character on the Simpsons

Many many thanks to the Knight Foundation for their wonderful support !!

My team of engineers are working hard on building a functioning prototype. We have selected a “stripped down” Linux distribution running Kodi as a platform. We picked some generic controllers, a hard plastic case and a mini-computers running on solid state memory (the Gygabyte Brix in fact).

They will hopefully deliver a first version of the device by late June. We will also deliver all our code via the usual open source venues (not sure which actually, but my team is keen on contributing their work back to the community quickly).

Afterwards, my team and I hope to visit with 2 public library systems: Montreal and Austin public libraries. We aim to discuss this project with library employees (administrators, professionals and staff), game developers and patrons. I have ethnographers working on our research instruments.

So, my team is busy with the work our grant has funded and we should have some tangible results in a month or so.

Please let me know if you have questions, ideas or comments, I am most interested in them! My email is: o.NOSPAMcharbonneau@concordia.ca (note to humans: please remove all capital letters from my email address to reach me).

Gamification Librarianship

Legacy Video Game Collection Simulator

I’ve been toying with documenting a burgeoning video/digital game collection for my institution. I took a stab at establishing some costs and space considerations for various assumptions. For example, average cost and sizes for consoles, controllers and games from years past… I’ve tried to capture some of the metrics and data I’ve gathered in this spreadsheet: Legacy Video Game Collection Simulator.

For the record, a legacy game collection implies physical objects embedded with digital media which are no longer commercially available.

(Special thanks to Darren Wershler, professor at Concordia University in Montréal, for his assistance in this project.

With it, you can modify the cost & size assumptions and generate model collections. Of course, it does not specify which exact consoles you would acquire for your collection, but it allows to generate some models one would plan budget or space requirements.

Please let me know if you have comments or questions!