Librarianship | Page 6

Assessment Bibliographies Blended Learning Information literacy Read Me

Measuring web tutorials

This just in:

The MAGIC of Web Tutorials: How One Library (Re)Focused its Delivery of Online Learning Objects on Users
Amanda Nichols Hessa
Journal of Library & Information Services in Distance Learning
Volume 7, Issue 4, 2013
pages 331-348
DOI:10.1080/1533290X.2013.839978
http://www.tandfonline.com/doi/full/10.1080/1533290X.2013.83997
Abstract
Oakland University (OU) Libraries undertook an assessment of how to leverage its resources to make online tutorials more focused on users’ needs. A multi-part assessment process reconsidered Web tutorials offerings through the lenses of faculty and staff feedback, literature review, and an analysis of other universities’ online tutorial offerings. From there, OU’s e-Learning and Instructional Technology Librarian developed the MAGIC guidelines (Manageable, Available, Geared at users, Informative, Customizable) to resituate OU Libraries’ online tutorials and place users at the center. Putting MAGIC into practice meant integrating Web tutorials at points-of-need, identifying and sharing essential information, and engaging students in the learning whenever possible.
Keywords: Web tutorials, online learning objects, university libraries, online learning, library services, information literacy

Librarianship Read Me Research

A quick dip in the Unified Theory of Information

I like big ideas. I really like big ideas that solve some of the theoretical issues that I worry about. That’s why I had to follow a thread that come through my RSS feeds… “Unified Theory of Information” – has a nice ring to it, no? Like leafs blown onto my yard by a chance gust of wind, I had to follow them to the tree.

First came the post, an item from a table of content from a scholarly journal:

Claudio Gnoli, Riccardo Ridi, (2014) “Unified Theory of Information, hypertextuality and levels of reality“, Journal of Documentation, Vol. 70 Iss: 3

Quick Google searches have given me these threads:
– The group behind this epistemological idea: Unified Theory of Information (UTI) Research Group – Association for the Advancement of Information Sciences
– This 20-question long essay explaining the concept by Wolfgang Hofkirchner, a central figure behind UTI.

Man, I’ll have to stop searching… I keep stumbling on these awesome pockets of ideas !!! More later on the UTI (I am not certain it is of immediate interest to my doctoral dissertation, but definitely worth keeping on my radar screen).

Critical Thinking Information literacy

When our minds play tricks on us

I really enjoyed Margaret Heffernan’s TED talk on willful blindness. It reminds me that somethings, we are collectively guilty of not seeing the truth, not acknowledging information, essentially being completely biased to a collective reality.

[ted id=1773]

From a different feed, I stumbled on this Fast Company article on the 8 tricks our minds play on us :
1. We surround ourselves with information that matches our beliefs
2. We confuse selection factors with result (the cause rather than the consequence)
3. We worry about things we already lost (sunk cost)
4. We incorrectly predict odds
5. We rationalize purchases we do not want (internalizing cognitive dissonance)
6. We make decisions based on the anchoring effect ( rather than making a decision based on pure value for investment (time, money, and the like), we factor in comparative value–that is, how much value an option offers when compared to another option.)
7. We believe our memories more than facts
8. We pay attention to stereotypes than we think we do

With regards to number 6, Belle Beth Cooper highlights the TED talk by Dan Arielyon, a behavioral economist, cognitive illusions (“: Are we in control of our own decisions?”)

[ted id=548]

Gamification Librarianship

Games of libraries past

Interesting article on the games played in libraries of old:

Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries
Scott Nicholson
The Library Quarterly: Information, Community, Policy
Vol. 83, No. 4 (October 2013), pp. 341-361
ABSTRACT

Games and other forms of play are used in today’s libraries to attract underserved patrons, to introduce patrons to other library resources and services, and to facilitate engagement between library patrons. While many perceive gaming as a new library service, gaming services have been part of librarianship since the nineteenth century through chess clubs. During the Great Depression, libraries supported patrons with puzzle contests and developed circulating toy and game collections. Academic libraries built game collections for research and classroom needs, while school libraries collected and facilitated educational games to aid teachers. Video games have been used in libraries to help patrons learn to use technology and to bring groups of patrons together to enjoy shared experiences. The goal of this article is to demonstrate the different ways in which libraries have used games, toys, and puzzles over the last 150 years through both collections and services.