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Assessment Inspiration

DIY User feedback kit for the Indie games licensing for libraries project

Aussi en français: http://www.culturelibre.ca/tag/knight/
Follow the evolution of this project here: http://outfind.ca/tag/knight/

Last year’s Arcade 11 brought an interesting mix of librarians, indie games developers as well as games scholars. Through conversations and exchanges of views, it quickly emerged that libraries required alternative models to make independent games available through their digital collections.

Purchasing born-digital copyrighted materials is a strong and emerging trend in libraries worldwide, but “general public” methods of dissemination do not offer the licensing and technological terms libraries require (Libraries cannot acquire born-digital materials from iTunes, Google Play or Amazon as it contradicts the licensing terms of these systems).

In that sense, the TAG team have set out to devise various prototyping models for the licensing and circulation of independent video games at libraries. The Knight Foundation (thank you so much!!!) has funded the creation of a video game console, which the prototype will be devised using over-the-counter inexpensive micro-computer components (with assistance from District 3). We will tap into the pool of graduate studens to build a seed collection of games for libraries as well as articulate some key knowledge points all librarians should know about digital games. Finally, we expect to test whether libraries are open to the idea of having these consoles circulate to users of their library system.

One of our team members thought of getting on-the-fly feedback from parents & kids visiting Arcade 11, our TAG (games) research center open house today & tomorrow… This week is reading week in the Province of Québec, and most k-12 kids are on vacation, so parents scramble to find cool activities to do with their kids. This is the perfect opportunity to great feedback from people visiting our space at Concordia Univerisity in Montréal!

Here is the kit I scrambled together by raiding the supply cabinet…
DIY user feedback kit
Also a pic of our concept prototype (version 0.1 or pre-pre-pre alpha) …
(Indie games licensing for libraries project)
Prototype o.1 or version pre-pre-pre alpha
… some folks playing at Concordia U’s Arcade 11
Folks playing a great game at Arcade 11 at Concordia University

Aussi en français: http://www.culturelibre.ca/tag/knight/
Follow the evolution of this project here: http://outfind.ca/tag/knight/

Blended Learning Guidelines - recommendations Information Technology Inspiration Open education

Report on 10 trends that can transform education

A new report from the UK highlights 10 trends or new techniques in education that may have a profound impact on how we teach and learn. Academics from the Institute of Educational Technology and the Faculty of Mathematics, Computing and Technology at The Open University offer us the Innovating Pedagogy report, the third such report released to date.

Here is the outline:

Massive open social learning : Free online courses based on social learning
Learning design informed by analytics: A productive cycle linking design and analysis of effective learning
Flipped classroom: Blending learning inside and outside the classroom
Bring your own devices: Learners use their personal tools to enhance learning in the classroom
Learning to learn: Learning how to become an effective learner
Dynamic assessment: Giving the learner personalized assessment to support learning
Event-based learning: Time-bounded learning events
Learning through storytelling: Creating narratives of memories and events
Threshold concepts: Troublesome concepts and tricky topics for learning
Bricolage: Creative tinkering with resources

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Information Technology Inspiration

What are libraries good for?

Interesting article from EDUCAUSE called Libraries as Enablers of Pedagogical and Curricular Change by Joan Lippincott, Anu Vedantham, and Kim Duckett. Here is the abstract:

Key Takeaways
Academic libraries are increasingly adding multimedia production facilities and other technology- and service-oriented spaces as part of overall structural renovations.
Although such remodeled spaces offer tremendous opportunities to support an institution’s pedagogical objectives and its faculty’s desire for innovative course assignments, how these opportunities can be realized is seldom discussed.
As examples from two institutions show, academic libraries can both spur and support innovation in pedagogy and curriculum by actively linking these innovations with library spaces, technologies, services, and staff members.

This is great insight into what libraries can stay relevant with developments in technologies.

Blended Learning Information Technology Inspiration

Four ideas to reshape the university with IT

I really enjoyed this short clip from the good people at Educause about 4 ideas to reshape higher ed:
[vimeo 105581244 w=500 h=281]
This is the gist of the talk:

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I also really enjoyed this paper about three possible futures for higher ed: one where universities are either virtual or blended; one where digital technology offers a kind of renaissance of creation where storytelling, game design and social media seamlessly integrate into a learning experience; and the one where health care takes over (I didn’t like that one so much).

Outfind.ca

Friday links

These links were all tabs on my browser I had intended to read today but productive work got in the way. I’m pasting them here so that I can read them on the train this evening…

Information Technology Inspiration Librarianship

Gazing into the cristal ball: NMC Horizon report for libraries

The New Media Corporation (NMC), in collaboration with the University of Applied Sciences (HTW) Chur, Technische
Informationsbibliothek (TIB) Hannover, and ETH-Bibliothek Zurich, announces the publication of the NMC Horizon Report: 2014 Library Edition (PDF, 56 pages).

This report outlines the technicological changes as well as the solvable, difficult and wicked challenges facing libraries in the next 5+ years. For example, under trends affecting libraries in the next 2 years, they cite the increasing focus on research data management for publications and the prioritization of mobile content and delivery.

Under “solvable” challenges, they indicate embedding academic and research libraries in the curriculum and rethinking the roles and skills of librarians.

I’ve followed these Horizon repprts before and I am happy to now see a report on libraries. The education ones provided for interesting matter to reflect upon.

Gamification K-12

Apps for kids

Two resources of interest on apps for kids:
– this great article from MindShift: Apps That Rise to the Top: Tested and Approved By Teachers (this is a radio station in California that has an education K-12 blog)
– Also, see the Edululu website, from the great people at TFO, the French-language public broadcaster in Ontario, the most populous province of Canada.